

If the X or Y axes aren't pointing the right way, you can flip them by clicking the ends of the arrows. The CAM origin should now be set with Z as up, X pointing to the right from this point of view, and Y pointing to the left along the base of the model. You can click the arm of the Z axis, then click the up-axis on the model origin ( NOTE: The model origin has to be turned on in the MODEL workspace).

To change the axis, just click on the arm of the Z axis arrow, then click any line in the model Y axis.

The Axes will be based on the model environment in which Y is the "up" axis, but for CAM, Z has to be the "up" axis. A generic stock will automatically be created and represented as a translucent box around the solid object. First, switch to the CAM workspace in the workspace drop-down list on the upper left of the interface.
